Bladeguard Veterans are inexorable warriors, advancing relentlessly with blades held high – the very image of noble knights of myth. Members of their Chapter’s elite 1st Company Veterans, each of t...
One to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences of one gam...
Collect all 42 figures from City of Lost Omens! This set of includes classic monsters and heroes from new concept art for the Pathfinder RPG! Prepainted Plastic Figures.
Six plastic miniatures for Warhammer 40,000
A swift and lethal squad of elite warriors for your Aeldari army
Use the power of the Warp to attack out of nowhere with lethal precision
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D&D Icons of the Realms: Volo & Mordenkainen’s Foes features a number of exciting races and monsters for players to add to their collections.In this monstrous collection, players will find ...
40 plastic miniatures for Warhammer Age of Sigmar
A selection of key Soulblight Gravelords units that make a complete Spearhead force
Includes a commanding Wight King, his loyal Barrow Gu...
A plastic war machine for Warhammer 40,000
Add a mighty walker to your Imperial Knights, Space Marines, Astra Militarum, Adepta Sororitas, Adeptus Custodes, Adeptus Mechanicus, or Imperi...
Unleash time itself as a weapon
A potent HQ choice for Necron armies
Equipped with an aeonstave or an entropic lance
Chronomancers are Crypteks who harness temporal energi...
The legendary strategist of the Sautekh Dynasty, ready to lead your Necrons
Blasts opponents with the Staff of the Destroyer and a Gauntlet of Fire
Commands the power of the storm it...
Unleash fear and mortal terror as weapons
A HQ choice for Necron armies
Devastate those foolish enough to not flee with an abyssal lance
Psychomancers study the science of...
An Elites choice available to the Necrons
Armed with six enmitic disintegrator pistols!
A close-range fire support unit
Hexmark Destroyers were once Deathmarks. Bursting f...
Unleash the techno-genius of Illuminator Szeras upon the lesser species of the galaxy!
Armed with an eldritch lance
a formidable weapon both at range and in melee
An HQ choice of...
❶ A huge gathering of evil Digimon!Starting with BlackWarGreymon the villains, virus Digimon, opposing the heroes from each anime series can be found here! The enemy forces and rivals that follow t...
If you’re going to be a hero, you gotta dress for the job! Sneakers! Gloves! Hammers?Pair them up with Secret Lair x Sonic: Friends & Foes for style AND substance.Lightning Greaves or Swiftfoot...
Whelp . . . we got a new Good Guys doll delivered, and it came with this strange amulet and ancient tome. So obviously we started reading the tome aloud and when we turned around the doll was gone!...
Heroes. Villains. One drop to settle the score.Seven brand-new cards bring Sonic, Shadow, Dr. Eggman, and the crew to Magic™ for the first time.From the speed of Sonic to the nefarious chaos of Dr....
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '