In Flamecraft, 1-5 players take on the role of Flamekeepers, gathering items, placing dragons and casting enchantments to enhance the shops of the town. Dragons are specialized (bread, meat, iron, ...
You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and e...
100% Organic StrategyThe bees have discovered economics. The queens believe that if they sell honey to the bears, badgers, and woodland creatures, they will find peace and prosperity. Spring has a...
Lunch is served… with a side of panic! With all pirates sitting in a circle, pirates point to eat, scavenge for any leftovers Sanji cooked up, or mischievously steal from fellow pirates!Watch out! ...
Guide the Courtiers around the hall and attempt to sway a family’s influence. Manage your Courtiers and read the plans of your opponents to emerge with the most points!
There are 6 different famili...
In Canvas, you play as a painter competing in an art competition. Players will collect transparent Art Cards, layering 3 of them together to create their own unique Painting. Each card contains a p...
In Nekojima, "The Island of Cats" in Japan, an electricity network is developing to supply the various lively districts of the island. The installation of electric poles becomes more complex due t...
The International Art Gala is inviting leading galleries and their Curators to contribute classic art pieces towards their event. It is time for these savvy art connoisseurs to put their money wher...
A limited, Halloween edition of Boop. Every time you place a kitten on the bed, it goes “boop.” Line up 3 kittens in a row to graduate them into cats… and then, get 3 cats in a row to win. But that...
Panorama is easy to learn with elegant rules! Choose a card from your hand, add it to one of your panoramas, then pass the rest to your neighbor. Cards score based on other cards in your panoramas!...
Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing...
2 to 6 players compete to build the most amazing Town. Each turn the "Master Builder" determines which resource will be produced, and all the players gain one unit of that resource. Players can dec...
The Speak-Before-You-Think Party Game.
Players flip over cards one at a time, when the symbol on two cards match, the players with matching cards must answer the question on the other player cards ...
In this thrilling game, players try to escape a sinking island with the most possible treasures… But beware of lurking monsters… And other players!
This version of Survive The Island comes with a b...
SixStix is a game for visual logicians. To win, rearrange the sticks on the table to match the patterns on your cards. Think ahead, as you only have 3 moves upon your turn! Each time you succeed, y...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '