Thematic Neighborhood Sheet Packs serve as refill packs for the base game. They are more than just some pretty decorations for the neighborhood. These packs come with new ways to score as well! Eac...
Thematic Neighborhood Sheet Packs serve as refill packs for the base game. They are more than just some pretty decorations for the neighborhood. These packs come with new ways to score as well! Eac...
In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting toget...
Following a series of calamities that left civilization in shambles, societies around the world are being rebuilt anew in harmony with nature. Scotland lies in ruins and the ancient clans have take...
In Evergreen, your goal is to build a lush ecosystem by planting seeds, growing trees, and placing other natural elements on your planet, trying to make it the greenest and most fertile of all.
You...
The most talented architects in ancient Greece stand ready to achieve this goal. Build an Akropolis full of housing, temples, markets, gardens and barracks, so you can grow your city and ensure it ...
Form teams of two players each (max of 5 teams). Each team meets privately to come up with a non vocal signal to indicate when either teammate collects 4 of the same Crab Card.
Each player will get...
Enter the Wildwoods
Storyfold: Wildwoods is a narrative adventure game in which you play as a young girl named Luma, and her bear companion, Brom, as they set out to heal the forest from a dark and...
Includes the Stretch Goals of the original KS Campaign:• 10 Adventure Cards• 10 Event Cards• 10 Goal Cards• 2 Season Tiles• Achievement List• 2 Secret Envelopes• 5 Weather Cards• 4 Building Tiles
Run your imagination in the wildest word associations! Simple premise and challenging gameplay with hours of fun to remember! That's Codenames – a fast paced party game that's sure to keep the whol...
What are these strange symbols on the map They are code for locations where spies must contact secret agents! Codenames Pictures is the top- secret picture game where two rival spymasters know the ...
In this thrilling game, players try to escape a sinking island with the most possible treasures… But beware of lurking monsters… And other players!
This version of Survive The Island comes with a b...
Let's go for a hike in the famous Swiss National Park. Don’t forget to bring your camera if you want to capture (with a photograph) some spotted nutcrackers, chamois or grass frogs!In Alpina, gain ...
SixStix is a game for visual logicians. To win, rearrange the sticks on the table to match the patterns on your cards. Think ahead, as you only have 3 moves upon your turn! Each time you succeed, y...
Deadly Dowagers is a game of marriage, murder, and money; compete with the other lovely ladies in your town by strategically growing your dowry. Be careful not to gain too much infamy, however, or ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '