In Neon Reign, 2 players choose among a slew of stylish and unique characters, and engage in a fastpaced game that combines the excitement of arcadestyle fighting games with strategic card dueling....
Dark clouds gather over the once peaceful landscape. Wild barbarians, lured by Catan's wealth and power, maneuver to attack. Their massive warships loom against the bright orange horizon. You must ...
MIND MGMT is a one versus many, hidden movement game in which the MIND MGMT player races around Zanzibar in an attempt to collect enough new recruits to win.
Finspan: Sharks and Reefs adds to the variety of the core game with a focus on sharks and fish that live among coral reefs.Using the new reef overlay mats, players nurture coral reefs in each dive ...
11th of July, 1899: 10 A.M. The Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, the sound of rapid footsteps is heard, coming from overhead; and...
Embark your own adventure! The Hobbit: There & Back Again is an all new competitive, story-driven dice game from the master game designer, Reiner Knizia. Step into the pages of The Hobbit as yo...
The world has changed. The page has turned. And now, a new chapter awaits.
Introducing the newest core set for Arkham Horror: The Card Game! Serving simultaneously as both a continuation and a fres...
From the heart of Prague’s Old Town, the ancient Astronomical Clock, known as the Orloj, marks the passage of time with its intricate mechanism and enigmatic figures. A marvel of medieval technolog...
Zombicide, the board game, has taken the world by storm with over two million copies sold since its release in 2012 and spawning a cult franchise of cooperative zombie slaying all over the world. I...
Strap up your piratical boots, and navigate your ship through turbulent waters in Sail, a co-operative trick-taking game for two players. Reach the end of this dangerous deep end, and avoid taking ...
Meadow is an engaging set collection game with over two hundred unique cards containing hand-painted watercolor illustrations. In the game, players take the role of explorers competing for the titl...
In Harmonies, build landscapes by placing colored tokens and create habitats for your animals. To earn the most points and win the game, incorporate the habitats in your landscapes wisely and have ...
At the turn of the 16th Century, King Manuel I commissioned Portugal's greatest artisans to construct grandiose buildings. After completing the Palaces of Evora and Sintra, the king sought to build...
In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and pl...
In Quacks, which was first released as The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with w...
Introducing the best board game for little fans of Everdell, My Lil Everdell. Join Chip, Sweep, and the other kids of Everdell to build the most spectacular make-believe city anyone has ever built....
Each player attempts to score the most points by snaking caravan routes through the desert, trying to reach oases and blocking off sections of the desert. Many people feel that it is reminiscent of...
In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '