Deception: Murder in Hong Kong is a game of deduction and deception for 4-12 players that plays in about 20 minutes.
In the game, players take on the roles of investigators attempting to solve a mu...
Taelmoor is a cooperative dungeon crawling and storytelling game. It ties together physical boards, cards, and standees with a smartphone app using scan-and-play technology. Each scenario typically...
"Life is Battle; Battle is Glory; Glory is ALL"
In Blood Rage, players control the warriors, leader, and ship of their own Viking clan. Ragnarök has come and it’s the end of the world! It’s the Vik...
In Reiner Knizia's Mille Fiori (millefiori is a glasswork technique for decorative patterns, the name means Thousand Flowers), you take the role of glass manufacturers and traders who want to profi...
In Tokaido, you are a traveler in ancient Japan. You will follow the prestigious Tokaido–a road between Kyoto and Edo (Tokyo)–as you try to have a rich and fulfilling experience. Pass through magni...
The standalone sequel to Tales of the Arabian Nights is finally here, with mechanics and gameplay based on the acclaimed classic!As a Knight of the Round Table, you will meet legendary figures, enc...
In Neon Reign, 2 players choose among a slew of stylish and unique characters, and engage in a fastpaced game that combines the excitement of arcadestyle fighting games with strategic card dueling....
Dark clouds gather over the once peaceful landscape. Wild barbarians, lured by Catan's wealth and power, maneuver to attack. Their massive warships loom against the bright orange horizon. You must ...
MIND MGMT is a one versus many, hidden movement game in which the MIND MGMT player races around Zanzibar in an attempt to collect enough new recruits to win.
Enter the world of Exandria, a land of infinite wonder and unexpected champions, and experience the Critical Role adventures through Codenames. Assemble a party of heroes from the first three Criti...
Does your path lead into the wyrdness?In 20 Strong: Tainted Grail, you will choose your path as four enemy types confront you, each one with a different level of difficulty and different rewards fo...
Are you ready to wade through nightmares before you wake?In 20 Strong: Etherfields, your hero will move through an ever-shifting dreamscape map on each of their turns, making unique connections and...
This version of Nemesis comes with the core components for 20 Strong and the general rules of play. You'll be able to play other 20 Strong decks using the contents included here.Can you trust the r...
Face off in a friendly rivalry between two villages that have dedicated themselves to the dual tradition of brewing beer and baking bread. With shared fields and resources, each of you must harmoni...
It's 1831 in Peyrebeille, France. Times are tough for the common man, and it's all the family can do to make ends meet as lowly innkeepers. Soon, they hatch a diabolical plan to prey upon the wealt...
Command a band of Vikings to trade, hunt, raid, pillage, and plunder in search of wealth and glory for your tribe. Build houses, explore new worlds and every round have a feast in Odin's name. In t...
Introducing JUMP MASTERS!, a CUTEthroat battler, inspired by Chinese Checkers. This easy-to-jump, hard-to-master game from the uber-talented mind of Manny Trembley is the colorful caper of your tab...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '