You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural won...
In 20 Strong: Victorum, players can return to the world of Hoplomachus, upgrading their limited pool of dice and taking on the role of one of four iconic heroes in an attempt to bring down one of P...
Encounters, backup plans and more await you in this Bonesian take on the mechanics of 20 Strong! In 20 Strong: Too Many Bones, you'll travel through a bite-sized Too Many Bones adventure, chucking ...
NOTE: This is a game for 0 - 2 players. Zero-player games are also known as autonomous simulation.
So, you've been eaten.
Don't worry, this is simply an occupational hazard. In fact, it is fairly c...
Sheriff of Nottingham: Merry Men contains five modules that can be added to the base game, as well as the option of including a sixth player. The five modules are:
Deputies: In six player games, ...
The plateaus are wild, stunningly beautiful, and...full of llamas?!
Being a farmer in Llamaland isn't exactly easy with all the hills and mountains around, but even so, growing potatoes, corn, and ...
Welcome to Forever Home, the puzzly pattern-building game about second chances for shelter dogs.
Using a combination of tile placement, set collection, and drafting, you and your friends take on th...
Aliens exist! But what will you do with that knowledge?
In Men In Black: Undercover, you play as a member of three different groups with three very different goals. The Men In Black are a secret or...
Build a galactic empire...
In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic b...
Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 1-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and ...
Centuries ago, the lucrative spice trade compelled the prosperous nations of the world to explore alternate routes to the sources of these precious goods. These nations took to the seas to seek out...
It could have been so great! A nice, comfortable journey on a luxurious ship...
Unfortunately, your ship got hit by a storm on the way to India and sank. With your last bit of strength and a huge a...
The Fantasy Trip: Legacy Edition box set includes:
Updated versions of the mini-games Melee and Wizard
The books In The Labyrinth, Advanced Melee, and Advanced Wizard, combined and updated into a...
In Imhotep, the players become builders in Egypt who want to emulate the first and best-known architect there, namely Imhotep.
Over six rounds, they move wooden stones by boat to create five semina...
In Living Forest, you play as a nature spirit who will try to save the forest and its sacred tree from the flames of Onibi. But you are not alone in your mission as the animal guardians have come t...
The Ironclad Edition of Expeditions features 5 large metal mechs (instead of plastic miniatures) and silicon base snaps (instead of plastic), as well as an individually numbered box with foil lette...
The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventu...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '