Karazikar regards itself as the overlord of all that comes under its many-eyed gaze. And unlike many beholders, Karazikar doesn’t live in solitude, rather it keeps its lair full of servants and dis...
For millennia, heroes have risen from the ranks of the noble Assassin Brotherhood to wage a silent war against the oppressive Templar Order. These masters of stealth and subterfuge have battled acr...
Heroes. Villains. One drop to settle the score.Seven brand-new cards bring Sonic, Shadow, Dr. Eggman, and the crew to Magic™ for the first time.From the speed of Sonic to the nefarious chaos of Dr....
Mom! Mom! You gotta check out these awesome cards! They’ve got the REAL GHOSTBUSTERS on ’em! No Mom, it doesn’t matter that it’s 1984 and they’re for a game that won’t even exist for nine years. Ho...
Embark on a guided tour of five deep-sea destinations from the underwater world of SpongeBob SquarePants. From Bikini Bottom to Jellyfish Fields and beyond, this set of barnacle-covered basic lands...
SpongeBob SquarePants’s impact on digital culture is indelible—perhaps more so than any other cartoon sponge in recent history. Along with his friends from Bikini Bottom, SpongeBob has inspired cou...
For this sale Scott Balmer created five surreal lands and then we divided them up into separate releases, so pick the version you want and receive 10 copies of that card for your deck.Art by Scott ...
There was a . . . disagreement—a big one—about what art Rian Gonzales should put on this prismatic drop of candy-colored cards. Some people wanted more pirate gear, others wanted more summer fun, a...
At Secret Lair, we may disagree from time to time about our favorite cards, artists, or how to pronounce GIF, but we all agree on one thing—not enough Magic: The Gathering® art captures the captiva...
The TV in the Secret Lair rumpus room keeps turning on to static, even though we unplugged it . . . A scrambled voice coming from the speakers is narrating every move we make . . . And we keep gett...
Look to the stars. Transcend the unknown. Illuminate answers hiding behind the veil of time. With art that feels torn from the pages of a modern spell book, the Tome of the Astral Sorceress lets yo...
Look to the stars. Transcend the unknown. Illuminate answers hiding behind the veil of time. With art that feels torn from the pages of a modern spell book, the Tome of the Astral Sorceress lets yo...
Secret Lair’s business department recently received an unpublished report detailing the impact of mid-20th century cartoon archetypes on broader trends in business and market integration. Particula...
Have you ever misplaced something important? Something really important? We have. For example, our product architect designed an entire Ashaya, Soul of the Wild Commander deck, with amazing art fro...
This side-scrolling, platforming drop features Fblthp braving a lava-filled adventure to battle the big, bad boss Nicol Bolas and save the day! With four amazing cards and awesome video game–inspir...
Only the most grotesque ghouls, bloodthirsty beasts, and famous fiends make it onto the cover of Horrors from Across the Planes—Magic’s only periodical celebrating all the creepiest creeps from acr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '