Releases 8/9/25
21 plastic miniatures for Warhammer 40,000
A selection of key Space Wolves units that make a complete force for Combat Patrol-sized games
Includes a Wolf Guard Battle Lead...
The T'au Empire employs advanced firepower and complex metastrategies in its quest to enlighten the galaxy, each suited to different environments, objectives, and enemies. The Sudden Dawn Cadre sp...
Release 8/9/25
18 plastic miniatures for Warhammer 40,000
A selection of key Tyranid units that make a complete force for Combat Patrol-sized games
Includes a terrifying Parasite of Mortr...
The Daemon Prince Vorrakh has spilled oceans of blood, but it's never enough. He leads a pack of crazed killers in a never-ending quest to collect skulls for Khorne. His Master of Executions helps ...
The Invasion BeginsThe Nachmund Gauntlet is the largest and most stable of the known routes across the Great Rift. Once a lifeline to deliver reinforcements to those cut off from Holy Terra, it is ...
A Warhammer Commemorative Series diorama only available while stocks last
Celebrate the 2024 holiday season with the mischievous mascot and his mates
Makes an ideal gift for the Warhammer...
The First. The Son of the Forest. The Master of Caliban. The Primarch of the Dark Angels.Lion El'Jonson stalks from mist-wreathed shadow realms like an ancient questing knight, hunting the galaxy's...
Dark Eldar Khymerae The Warp-beasts called Khymerae are living proof of a Beastmasters’ skills as a spirit-hunter. Each Khymera is a denizen of the chaotic dimension known as the Empyrean, born fr...
Razorwing Flocks are possessed of an insatiable hunger for bone and they will fall upon their quarry with knife-sharp feathers and razored beaks, stripping flesh from frame in a hurricane of franti...
Pre-orders ship on or after launch day 9/20/2025
A plastic miniature for Warhammer 40,000
Add an iconic hero to your Imperial Fists army
Smash your foes into oblivion with the Fist o...
For a battle worthy of their finest offerings, the war covens of the Daughters of Khaine bring forth the greatest of their religion’s icons – the Cauldron of Blood. Mounted on iron-shod wheels, the...
The Death Guard form armies in the same way a wound clots with scabrous growths – the lumbering warriors clump together until a leader directs them where they need to go. A Lord of Poxes walks at t...
Typhus, Lord of Mortarion’s First Plague Company and Host of the Destroyer Hive, is the most feared of all Plague Fleet commanders. From his ancient ship, the Terminus Est, Typhus spreads contagion...
While their Dracoths charge forward spitting sizzling bolts of lightning, the Tempestors unleash the fury of their volleystorm crossbows, loosing a hail of bolts that burn like blazing meteorites. ...
In Drazhar, the Incubi ideal of violent perfection is exquisitely personified. His every strike exemplifies the tenets of his order, and each life he claims serves as a gruesome liturgy for his dar...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '