2 plastic miniatures for Warhammer 40,000
Add heavily armed battle automata to your Thousand Sons army
Blow your enemies apart with hellfyre missile racks and warpflame weapons
C...
15 plastic miniatures for Warhammer 40,000
Unleash psychic devastation on your foes with a sorcerous Thousand Sons army
Start a new army, or expand an existing collection, and save money comp...
Lictors are a sinister adaptation of the Tyranid Warrior bioform, specialising in infiltration, scouting, and assassination. Hidden by their chameleonic skin, these vanguard beasts stalk their prey...
Gargoyles are often the first wave of a Tyranid swarm to be seen in battle. Thus a Tyranid attack is preceded by the beating of thousands of membranous wings as Gargoyle Broods descend upon the foe...
A terrifyingly powerful leader-beast for the Tyranids
A powerful psyker, able to wield a number of deadly bio-weapons
Can be assembled with or without wings or as the Swarmlord
Hive Ty...
A seething swarm of leaping shock troops for your Tyranids army
Builds 10 Hormagaunts with scything talons, plus a Ripper Swarm
Close the distance and drown enemies under a tide of chitin, cl...
Neurogaunts scuttle forward in seething masses, driven on by the parasitic neurocytes that cling to their backs. Their primary purpose is to protect the synaptic node-beasts coordinating invasion s...
A massive monster, created to pursue a vital strategic goal for your Tyranids
Unleash raw strength and psychic power to shred anything in its way, from elite infantry to super-heavy tanks
Alt...
Termagants are scuttling predators that attack in huge swarms, armed with living weapons that spit flesh-eating organisms and venomous spines. Originally spawned to roam the tight arterial passages...
The perfect start to your Tyranids collection
Four push-fit models, six paints, and a starter brush
No glue required for assembly
Termagants are scuttling predators that attack in huge s...
Pre-orders ship on or after launch day 3/21/2026
A plastic miniature for Warhammer 40,000
Add a versatile, melee-focused leader to your Tyranids army
Rip, slice, and whip with an arsenal of l...
A deadly and toxic Elites choice for your Tyranid army
Tentacled beasts that can easily wound the toughest of foes
Can also be built as a unit of Zoanthropes
Venomthropes drift forward a...
Von Ryan’s Leapers are swift, agile Tyranid bioforms, cunning hunters and stealth ambushers that are especially lethal when fighting in dense terrain. Packs of Leapers lie in wait like living mines...
Tyranid Warriors are the most adaptable of all the Hive Mind’s bioforms. They are efficient killing machines with the ability to employ a wide variety of bio-weapon symbiotes. On the battlefield th...
A plastic miniature for Warhammer 40,000
Add a legendary hero to your Ultramarines army
Hack your way through enemy troops with the vicious Talassarian Tempest Blade
Clad in finery as be...
A plastic miniature for Warhammer 40,000
Leaping from the pages of Black Library novels, he is ready for tabletop action
Packed with details, including a Servo-skull, scenic base, and Chapter...
Marneus Calgar is an inspiring leader and superlative warrior who strides into battle clad in the Armour of Antilochus. Obliterating swathes of enemies with volleys of bolt shells from the Gauntlet...
Marneus Calgar, Chapter Master of the Ultramarines, is not only a consummate warrior, but also a highly talented strategist. He is master of Ultramar, a vast swathe of space on the embattled Easter...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '