Accompanying the blessed bier that bears the skeletal remains of Saint Katherine within her reliquary armour are six members of the Orders Pronatus. Each of these handpicked exemplars of the Adept...
Bright and resplendent in gleaming gold, the Adeptus Custodes stride into war with the confidence their imposing stature gives them. Bullets and shrapnel ricochet from gilded breastplates – these w...
Custodian Wardens are known amongst their comrades as level-headed and endlessly patient watchmen. Upon accepting the robes that mark their station they swear binding oaths to fight as immovable se...
A hard-hitting leader for your Adeptus Custodes
Armed with a Pyrithite Spear, containing a melta weapon, and protected by a Praesidium Shield
Lead from the front, taking on even the deadliest ...
Completely severed from concepts such as ethics, morality, or even thought, the Kataphron Destroyer is nothing more than a living weapon, wielded by Tech-Priests to further the data-hungry march of...
Now more machine than man, the Sicarian Infiltrators are a hideous, frightening strike force - the height of Adeptus Mechanicus posthuman engineering. Enemies fall, deafened and blinded by the scre...
Harnessing the destructive energies of forge worlds within their weaponry, the Vanguard are so soaked in radiation that even to approach them is to confer a death sentence upon yourself. Victory fo...
Asurmen's skill at war is breathtaking, the magnitude of his heroic presence so great that nearby Aspect Warriors are infused with his peerless tactical acumen. In addition to his wrist-mounted shu...
Baharroth, the Cry of the Wind, moves with the grace of a zephyr and attacks with the force of a hurricane. He shines with a brilliance of his own making in battle, diving into range, opening fire,...
Fuegan has dedicated himself to the destruction of the enemies of the Asuryani, and the trail of corpses he has left in his wake spans the galaxy. Those foes he sets his fiery gaze upon are either ...
Lhykhis strikes like an ambush predator from the Empyrean, sowing murderous bloodshed amongst their foes. With each hissing discharge of the Brood Twain, she reduces enemies to sliced sacks of slos...
War Walkers are graceful, bipedal machines often fielded in the vanguard of Asuryani armies. Highly agile and heavily armed, they carry a pair of powerful weapons to eliminate foes before they can ...
Dire Avengers are furious in attack and immovable in defence. Drawing on their faultless battle instincts, they always know when to launch lightning-fast assaults and when to fall back and draw the...
So few in number are the Asuryani that every citizen must train for war, in case they should one day need to defend their craftworld. In times of peace these Aeldari pursue artistic and civic Paths...
Maugan Ra, also known as the Harvester of Souls, is the Phoenix Lord of the Dark Reapers – among the most grim and foreboding Aspects of the Asuryani. A master at killing from a distance, Maugan Ra...
Skyweavers shoot through the air in a prismatic storm of hallucinatory colour and light. While the riders – known as Skyborne Princes – pilot each jetbike and operate its guns, those called Great F...
Starweavers are agile and nimble anti-grav transport craft that swoop and spiral effortlessly through incoming fire, their flickering holo-fields making them almost impossible to draw a bead on. Ar...
Seers who once trained as Aspect Warriors find it easier to develop destructive psychic powers. These Aeldari are known as Warlocks, and frequently band together in conclaves to pool their eldritch...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '