Farstalker Kinbands are opportunistic mercenaries, often operating years from the Kroot home world. They are experienced raiders, scouts, and infiltrators, setting masterful ambushes from which to ...
A complete kill team of abhuman mutants, blessed by Chaos
Unleash 10 Fellgor Ravagers with multiple options for special weaponry and equipment
Includes a sheet of 39 tokens for use in games o...
8 plastic miniatures for Kill Team
A complete kill team of Khorne-worshipping World Eaters cultists
Features multiple options for special weaponry and equipment
Includes a sheet of 38...
A complete kill team of cruel Drukhari, ready to stalk any prey
Unleash 10 Kabalites with multiple options for special weaponry and equipment
Includes a sheet of 38 tokens for use in games of...
A complete kill team of veteran prospectors, ready to claim rare treasures
Unleash 10 Hearthkyn Salvagers with multiple options for special weaponry and equipment
Includes a sheet of 39 token...
A complete kill team of of stoic Leagues of Votann prospectors
Unleash 10 Hernkyn Yaegirs, including a range of specialist operatives
Includes a sheet of 38 tokens for use in games of Kill Tea...
A full kill team of experienced close-quarters fighters
Unleash 10 Imperial Navy Breachers with options for weaponry and special equipment
Includes a sheet of 38 tokens for use in games of Ki...
Secret acolytes who guard the Imperium
Unleash seven agents, including a cyborg Gun Servitor and floating Tome-skull
Includes a sheet of 39 tokens for use in games of Kill Team
Inquisitoria...
A gaming supplement for Kill Team, and an essential guide to Farstalker Kinband and Imperial Navy Breacher Kill Teams
Lore and full rules for both factions, plus the dire history of the Gallowdark...
A complete kill team of sneaky and stabby Ork Kommandos
Unleash a mob of 10 cunning Ork infiltrators, a Kommando Grot, and an explosive Bomb Squig
Includes a sheet of 38 tokens for use in game...
A complete kill team of nightmarish Drukhari Mandrakes
Unleash 10 otherworldly shadow-assassins from the outer depths of the Dark City
Includes a sheet of 38 tokens for use in games of Kill Te...
6 plastic miniatures for Kill Team
A complete kill team of cruel and terrifying Chaos Space Marines operatives
Features multiple options for special weaponry and equipment
Includes a sheet ...
A complete kill team of Nemesis Claw Chaos Space Marines
Unleash 10 twisted and sadistic killers of the Night Lords Legion
Includes a sheet of 39 tokens for use in games of Kill Team
A N...
An expansion for Kill Team
Add massive Nemesis Operatives to solo play, cooperative games, and head-to-head skirmishes
Includes rules to create your own Nemesis Operatives, as well as example...
An infantry reconnaissance unit for T’au Empire armies
Builds 10 Pathfinders armed with pulse carbines and markerlights, plus advanced special weapons
Includes a two tactical drones with spec...
Ratlings are snipers and spotters without peer in the Astra Militarum – these abhumans are small in stature, and unusually sneaky. They often operate behind enemy lines, reporting on targets of int...
5 plastic miniatures for Kill Team
A complete kill team of utterly ruthless elite melee xenos
Features multiple options for special adaptations and equipment
Includes a sheet of ...
33 Raveners datacards for use in Kill Team
Keep your rules, stats, and abilities close to hand
The fastest way to find important information in the heat of battle
Contains dataca...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '