Bestigors are the strongest and most vicious of Beastmen. They typically carry massive axes and wear solid, heavy plates of armour and chainmail adorned with all manner of grisly trophies taken fro...
The Eternal Guard are responsible for the defence of the forest of Athel Loren during the long winter months. Only skill on the field of battle can earn an honoured place within their ranks, for th...
Glade Guard form the core of Wood Elf armies, for all are trained in the arts of the longbow as soon as they can hold one. In Athel Loren, archery is not just a tool of battle, but one of many hunt...
The Glade Riders are perhaps the greatest light cavalry of the Old World – their Elven reflexes allow them to perform an incredible variety of seemingly reckless acts that are far beyond the abilit...
Gors form the great mass of the Warherds. With the head and legs of a goat, the upper torso of a Man, the savage fangs of wolves – with which to tear great chunks of flesh from their foes – and mus...
Loremasters are those within the Tower of Hoeth who practise both the mystical and martial arts as one. Such dedication marks them out from the other seers and scholars who reside there. Originally...
The Phoenix Guard are the protectors of the Shrine of Asuryan, the great pyramid temple in the Sea of Dreams. In battle, they are grim and resolute, clad in ornate armour, and armed with tall halbe...
The Silver Helms are seen as the exemplars of martial grace and valour to which young Elves should aspire. They are willing to throw themselves into the most dangerous of battles, understanding tha...
The armies of the Wood Elf Realms rise up naturally in times of strife. Wide-ranging troops converge on the source of the conflict as the common folk take up their longbows and spears to march unde...
Imperial observers have likened the fire of a Hellblaster Squad to the incinerating power of a stellar flare. Bolt after bolt of plasma sears across the battlefield; those caught in the Hellblaster...
The Invader is a highly flexible all-terrain vehicle, perfectly adapted to an aggressive reconnaissance role. Outfitted with either a multi-melta or an onslaught gatling cannon, it can rapidly deli...
This small brush (S Base), ideal for basecoating features a blend of synthetic and sable bristles, and holds a fine point allowing you to reach those tricky areas and achieve a great result.
This small brush (S Dry) features a light ox hair and synthetic blend of bristles for stiffness and durability. The flat profile means a consistent coverage on raised areas - ideal for drybrushing!
This small brush (S Dry) features a light ox hair and synthetic blend of bristles for stiffness and durability. The flat profile means a consistent coverage on raised areas - ideal for drybrushing!
This small brush (S Layer) - perfect for layering - is hand made, with pure sable bristles in a fine point meaning exceptional control - sometimes the tiniest details make a huge difference, and th...
Pre-orders ship on or after launch day 9/20/2025
2 plastic miniatures for Warhammer 40,000
Add heavily armed battle automata to your Thousand Sons army
Blow your enemies apart with h...
Designed to look like a Warhammer 40,000 Servo-Skull
Made of flexible and easy-to-clean silicone
A sustainable alternative to paper palette sheets
This Servo-Skull-inspired paint palette is ma...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '