A seething swarm of leaping shock troops for your Tyranids army
Builds 10 Hormagaunts with scything talons, plus a Ripper Swarm
Close the distance and drown enemies under a tide of chitin, cl...
Neurogaunts scuttle forward in seething masses, driven on by the parasitic neurocytes that cling to their backs. Their primary purpose is to protect the synaptic node-beasts coordinating invasion s...
A massive monster, created to pursue a vital strategic goal for your Tyranids
Unleash raw strength and psychic power to shred anything in its way, from elite infantry to super-heavy tanks
Alt...
Termagants are scuttling predators that attack in huge swarms, armed with living weapons that spit flesh-eating organisms and venomous spines. Originally spawned to roam the tight arterial passages...
Pre-orders ship on or after launch day 3/21/2026
A plastic miniature for Warhammer 40,000
Add a versatile, melee-focused leader to your Tyranids army
Rip, slice, and whip with an arsenal of l...
A deadly and toxic Elites choice for your Tyranid army
Tentacled beasts that can easily wound the toughest of foes
Can also be built as a unit of Zoanthropes
Venomthropes drift forward a...
Von Ryan’s Leapers are swift, agile Tyranid bioforms, cunning hunters and stealth ambushers that are especially lethal when fighting in dense terrain. Packs of Leapers lie in wait like living mines...
Tyranid Warriors are the most adaptable of all the Hive Mind’s bioforms. They are efficient killing machines with the ability to employ a wide variety of bio-weapon symbiotes. On the battlefield th...
A plastic miniature for Warhammer 40,000
Add a legendary hero to your Ultramarines army
Hack your way through enemy troops with the vicious Talassarian Tempest Blade
Clad in finery as be...
A plastic miniature for Warhammer 40,000
Leaping from the pages of Black Library novels, he is ready for tabletop action
Packed with details, including a Servo-skull, scenic base, and Chapter...
Marneus Calgar is an inspiring leader and superlative warrior who strides into battle clad in the Armour of Antilochus. Obliterating swathes of enemies with volleys of bolt shells from the Gauntlet...
Marneus Calgar, Chapter Master of the Ultramarines, is not only a consummate warrior, but also a highly talented strategist. He is master of Ultramar, a vast swathe of space on the embattled Easter...
The Ultramarines are, in many ways, the exemplars of the many Chapters of the Space Marines. With a proud and long history of service, they make extensive use of honour markings, including medal...
The Victrix Honour Guard is composed of 1st Company veterans who demonstrate measured statecraft and peerless skill at arms – they serve as bodyguards for the Chapter’s senior officers. Chosen for ...
A selection of key Daughters of Khaine units, from Witch Aelves to deadly Melusai
Start a new army or expand an existing collection while saving money
Contains 21 multipart plastic miniatures
...
A selection of key Fyreslayers units, from furious Berzerkers to the bardic Battlesmith
Start a new army or expand an existing collection, all while saving money
Contains 26 multipart plastic ...
A balanced array of Lumineth Realm-lords units, well-suited to support each other
Start a new army or expand an existing collection, and save money compared with buying individually
Contains 2...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '