***Pre-orders ship on or after launch day 10/25/2025***
Exalted Heroes like Urkhan the Dark Warden are those warriors who have caught the notice of the gods and now seek to make a true name for the...
Vynn Bane‑slayer is renowned amongst his kindred as an executioner of the most dire threats and a ruthless guardian of his people’s future. He leads a flexible strike force of versatile Hearthkyn W...
Adrax Agatone, the Salamanders 3rd Company Captain, is a tightly focused force of destruction, striking hard and true in battle without tiring. He leads his brethren into combat, wielding a mighty ...
The great labour of the Death Guard is to spread Nurgle’s bounteous gift to every corner of realspace. The Biologus Putrifiers have a vital role to play in this process, for it is they who refine t...
A revolting stench wafts around the Foul Blightspawn, his corruption clotting the air itself. Breath rattles through pus-slick tubes as he cranks the rusted handle of his malignant churn, bellows w...
The Lord of Poxes lumbers into battle amidst a churning cloud of spore-thick plague smog. These foul fumes, which wheeze from the miasmic turbine on his back, can veil advancing Death Guard warrior...
A Death Guard-specific piece of terrain
Pump toxic gases into the atmosphere…-…and turn a planet into Grandfather Nurgle's garden
…and turn a planet into Grandfather Nurgle's garden
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For ten thousand years Mortarion, Lord of the Death Guard, has crushed his enemies upon the field of battle. Surrounded by chittering Daemon mites, droning flies and noxious plague vapours, Mortari...
Powering into battle on a trio of articulated track units, the Myphitic Blight-hauler is a light Daemon Engine that provides the Death Guard with heavy firepower wherever it is needed. Resembling a...
Bloated with festering corruption, Plague Marines form the mainstay of the Death Guard, and unlike many Traitor Legions their numbers have only swollen as the millennia have passed. Sworn to Nurgle...
Plagueburst Crawlers are lumbering, formidable siege tanks whose huge ram-blades, thick armour plating and daemonic energies provide them with incredible resilience. Their fearsome plagueburst mort...
Pre-orders ship on or after launch day 9/20/2025
A plastic war machine for Warhammer 40,000
Add a mighty walker to your Imperial Knights, Space Marines, Astra Militarum, Adepta Sororitas...
Kapricus Defenders are swift, magna‑coil scouting engines. Heavily armed, some carry magna‑rail cannons that can annihilate battle tanks many times the Defender’s mass. Others carry rapid‑firing ro...
Arkanyst Evaluators unleash deadly experimental energies into the foe while clad in heavy‑duty hauberks to shield themselves from the worst emissions of their weapons. Their transmatter inverters p...
Buri Aegnirssen surges into the foe with the ferocious abandon of one with nothing left to lose. With sweeps of his adaptable darkstar glaive, Bane, this hardened survivor carves a bloody path thro...
Cthonian Earthshakers undermine enemy positions with subterranean artillery fire. Some batteries use tremor shells to destabilise strongpoints with deadly quakes. Breacher ordnance, meanwhile, dril...
Ironkin Steeljacks are natural soldiers, gifted by the Votann with innate martial talents. They can anchor entire battle lines, shrugging off enemy firepower that would fell lesser Kin. When on the...
Memnyr Strategists are superlative martial tacticians. They offer insights to outmanoeuvre the foe and map the enemy’s vulnerabilities. They can extrapolate a foe’s plans so well that their advice ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '