1 plastic miniature for Warhammer 40,000
Add a fast transport to your Ork army
Bring your Boyz to the front so they can get stuck in
A highly customisable kit with different weapon and cosm...
3 plastic miniatures for Warhammer 40,000
Add fast and hard-hitting mounted warriors to your Ork army
Armed with rapid-firing dakkaguns to spray your foes down before closing in for the kill
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2 plastic miniatures for Warhammer 40,000
Add a hulking brute to lead your Ork army
Includes an Ammo Runt token
A highly customisable kit with different weapon and cosmetic options
A Warb...
A brutally powerful HQ choice for any Orks army
Cleave Vehicles and Characters in two with an 'uge choppa
Scatter weaker foes with a grot-operated big shoota
Any good Ork Hunter knows the s...
1 plastic miniature for Warhammer 40,000
Add a highly mobile firing platform to your Ork army
Ride alongside your Speed Freeks to add some extra hitting power
The multi-busta launcha leaves...
A plastic miniature for Warhammer 40,000
Add a fast and aggressive leader to your Orks army
Bring the dakka with a psyko-gatler strapped to the front of Big Revva, a kustom warbike
Use the ...
1 plastic miniature for Warhammer 40,000
Add a powerful psychic warrior to your Ork army
Blast your enemies with power vomit, and use his copper staff to take care of whatever's left
Enhanc...
With his Grabzappa crackling, Zodgrod herds his notorious super runts into battle. This irascible loon is never happier than when wrangling especially large and rowdy foes, usually by peppering the...
Brutal frontline Ironjawz fighters for your Orruk Warclans army
Builds 10 Orruk Ardboyz, armed with either choppas or stikkas
Customise your armoured mob using different heads, weapons, a...
Faction Terrain specific to the Orruk Warclans
Builds one Bossrokk Tower for Ironjawz armies
Can alternatively be built as a Skaregob Totem for Kruleboyz forces
Bossrokk Towers are fille...
Wielding an assortment of jagged spears and wickedly sharp hand weapons, the Gutrippaz are the mainstay of any Kruleboyz army. They march to battle in ramshackle phalanxes, their grinning skareshie...
An imposing and canny leader for your Kruleboyz forces
Armed with a deadly toxin-smeared blade and clad in tough armour
Includes two head options one helmeted and one bare
Slittabosses c...
Endless spells brought to life for the Orruk Warclans
Harness the strange powers of the Great Green God
Can be used by both Ironjawz and Kruleboyz forces
Though the Orruk Warclans – be t...
Of all the Snatchabosses, Skumdrekk is the vilest and most kunnin'. As such, he has become a sort of celebrity to the Kruleboyz of Ghur. Owner of the Murkvast Menagerie – a huge, drained mangrove s...
Filled with the fervent belief that the living have no place in Shyish, Zandtos uses his armies as extermination forces to systematically eradicate everything in the realm that draws breath.Armed w...
Crush your enemies with devastating charges
Steal your foe's life force with nadirite weapons
Includes options for Necrophoros and Mortek Hekatos
The heavy cavalry of the Ossiarch Bonereape...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '