The Malstrain is an insidious mutation of the Genestealer Curse. Experiments meant to create a vaccine against the xenos plague merely warped it into something new and terrible, an alien cancer tha...
Moonclan Stabbas form ragged ranks that advance upon the foe with gongs clanging and banners waving. Eyes bulging with the madness of the Gloomspite, they pour over the enemy lines and stab wildly ...
Guardians of the slumbering Tomb Worlds
Horrendously effective at close range
Able to move through terrain completely unhindered
While a Tomb World slumbers, Canoptek Wraiths are its eye...
Illuminor Szeras is a powerful HQ choice for the Necrons army, able to mechanically augment his warriors to new heights of battlefield potency. He wields an eldritch lance – an ancient and terrible...
The Necron Immortals possess the classic, intimidating skeletal-metal form of their race. Their elongated limbs are jointed with metallic bolts, they stand in an eerily hunched manner, and their he...
This kit builds one Lokhust Heavy Destroyer. Push-fit construction means you won't need any glue to build it, and the set comes with your choice of heads and deadly weapons. It is supplied in 33 pl...
A relentless force of undying Necrons, accompanied by a shard of an imprisoned star god
Start a new army or expand an existing collection, and save money compared to buying the kits individua...
Shards of the Void Dragon fill the air around them with a searing scream of distorted static. With a gesture they can unmake the war engines of the lesser races, dragging the resultant disintegrati...
Unlike their Necron masters, Canoptek Spyders never sleep, but while away the aeons servicing the structures of their Tomb World. Though the Canoptek Spyder is essentially an automated drone, it is...
Ghost Arks are often pressed into service as conventional transport vehicles, conveying reinforcements to some vital area of the battlefield, or allowing Necron forces to attack from an unexpected ...
A destructive Lord of War choice for a Necron army
Obliterate your enemies with esoteric weapons
Summon reinforcements through the eternity gate
Nothing is so emblematic of Necron implac...
The Silent King rides to war aboard his Dais of Dominion, flanked by the phaerons of his Triarch and orbited by crackling noctilith Menhirs. He unleashes god-like powers of annihilation upon his di...
Includes two units – one Troops and one Fast Attack choice available to the Necrons
Push-fit – no need for glue!
Necron Warriors can be built with a choice of head and weapon options
Necron W...
A 98-page rules supplement for Warhammer Age of Sigmar
A vital guide to collecting and playing Idoneth Deepkin armies in the Mortal Realms
Saturated with background material, warscrolls, ...
An essential guide to collecting and playing Stormcast Eternals armies in Warhammer Age of Sigmar
Includes inspirational background material, 60 warscrolls, plus the rules you need to use them i...
A shooty, choppy, dead 'ard Troops choice for Orks
Builds 10 Boyz, including a Boss Nob and an Ork with a choice of special weapon
The cornerstone of every Waaagh!
Ork Boyz surge into ba...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '