A shooty, choppy, dead 'ard Troops choice for Orks
Builds 10 Boyz, including a Boss Nob and an Ork with a choice of special weapon
The cornerstone of every Waaagh!
Ork Boyz surge into ba...
Rain death from above with these wacky whirlygigs
A Fast Attack option for any Waaagh!
Three Deffkoptas with an arsenal of aerial armaments
Most Orks take a dim view of muckin’ about in ...
Ork Meks are responsible for creating the most destructive weapons an Ork can lay his big green hands on. Whether it is the surprisingly sophisticated Burnas or the far louder, shoulder-mounted Def...
The Meganobz are the richest and most battle-hardened Nobz around. Clad in Mek-built mega armour (with enough protective plating to turn the wearer into a walking tank), these Nobz can shrug off th...
Painboys are at home amongst the blood and horror of the battlefield, eagerly patching up lost limbs, doing a spot of welding on a broken face or furnishing the Warboss with a brand new flame-throw...
Gretchin mobs make up for their shocking lack of quality with sheer quantity. The natural cowardice and feeble-limbed incompetence of the Gretchin race does not predispose them to the arts of war, ...
Stormboyz, the shock troops of many successful warbands, dedicate their lives to the time honoured martial disciplines of drilling, marching and hurtling through the air. To this end they go to war...
Trukks are designed to transport mobs of choppa-wielding Boyz into combat as quickly as possible. Each warband and clan will 'kustomise' its trukks to reflect their own predilictions. For example, ...
A Warbiker treats his personal steed with real care, because a warbike is not only a thing of great prestige but also a direct conduit to the adrenaline-rich thrill of speed. Nothing short of dive-...
Orruk Ardboyz plough into the fray with a mad bellow and the clatter of heavy pig-iron plate. These mobs of ferocious, battle-scarred fighters smash their way through the enemy's ranks with an arra...
Faction Terrain specific to the Orruk Warclans
Builds one Bossrokk Tower for Ironjawz armies
Can alternatively be built as a Skaregob Totem for Kruleboyz forces
Bossrokk Towers are fille...
An imposing and canny leader for your Kruleboyz forces
Armed with a deadly toxin-smeared blade and clad in tough armour
Includes two head options one helmeted and one bare
Slittabosses c...
Endless spells brought to life for the Orruk Warclans
Harness the strange powers of the Great Green God
Can be used by both Ironjawz and Kruleboyz forces
Though the Orruk Warclans – be t...
Filled with the fervent belief that the living have no place in Shyish, Zandtos uses his armies as extermination forces to systematically eradicate everything in the realm that draws breath.Armed w...
The Mortek Guard are soul-constructs created to dominate the battlefield. Armed with life-draining nadirite weapons and shaped from impenetrable osseous armour, they grind the enemy to dust beneath...
Disorganised raiding parties more than a disciplined army, the hosts of the Beastmen Brayherds are filled with slavering, savage creatures hell-bent on destruction and blood-spilling. These otherwo...
Araloth was prophesied to become a fearless warrior who would protect his people from a coming darkness. He fulfilled his destiny as a great hero among his people, even being named as royal champio...
The Shamans of the Beastmen are vile to behold, their filthy bodies covered in matted fur into which all manner of crude fetishes and grim charms are woven. Not even the mightiest Beastlord would h...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '