Kroot Trail Shapers are more than simply masters of fieldcraft – through sheer skill, they shape the very battlefield upon which the Kroot will meet their prey, defining the guiding routes along ...
A versatile Kroot commander for your T'au Empire army.
Armed with traditional, yet deadly weapons to inspire nearby Kroot warriors.
Wield a bladestave and prey-hook for frontline fighting, or ...
Krootox Rampagers are terrifying skirmish cavalry, combining the aggression and agility of juvenile Krootox mounts with the vicious skill and cunning of a Kroot rider. Rampager packs strike fast ...
A mobile gun platform for the aggressive Kroot elements of your T'au Empire army.
Shred light infantry with the tanglecannon, or pummel tougher targets with a repeater cannon.
Customise your K...
An infantry reconnaissance unit for T’au Empire armies
Builds 10 Pathfinders armed with pulse carbines and markerlights, plus advanced special weapons
Includes a two tactical drones with speci...
Three heavy scout and recon battlesuits for your T'au Empire army
Protected by advanced technology, with specialised equipment for scouting enemy positions
Includes a Marker Drone and hom...
A tough and agile transport skimmer for T'au Empire armies
Fly your troops over the battlefield in style
Features a number of options for you to individualise your Devilfish
The Devilfis...
A massive linebreaker battlesuit for T'au Empire armies
Plenty of options for powerful weapons, poses, and support systems
Devastate your enemies from afar with two Shielded Missile Drone...
Versatile rapid-response battlesuits for your T'au Empire army
Builds three Crisis Battlesuits with loads of options, including weapon loadouts, support systems, and armour designs
Includ...
Designed to offer long-range support, the XV88 Broadside Battlesuit has exceeded expectations, becoming a mainstay of the Hunter Cadres and tank-killers of legendary proportions. Powered by a parti...
An armoured artillery tank for Solar Auxilia armies in Warhammer: The Horus Heresy.
Lob shells from a safe distance, or use the mortar for close range destruction.
Features a fully detailed in...
Two speedy combat walkers to scout ahead for Solar Auxilia armies.
Can be built as swift Hermes Light Sentinels, or more heavily armoured Hermes Veletaris Sentinels.
Customise your squadron wi...
The Sorcerers of the Thousand Sons command their troops with the skill of a puppet master, moving them across the battlefield like so many pieces on a board only they can see. Rubricae, both clad i...
Stepping out from the fog of war come the Rubricae. Many of these undying warriors were psykers in their own right, before an ancient curse damned them to an eternity as living husks – their baroqu...
Stepping out from the fog of war come the Rubricae. Many of these undying warriors were psykers in their own right, before an ancient curse damned them to an eternity as living husks – their baroqu...
Gargoyles are often the first wave of a Tyranid swarm to be seen in battle. Thus a Tyranid attack is preceded by the beating of thousands of membranous wings as Gargoyle Broods descend upon the foe...
Hormagaunts are swarming shock troops, seeded onto prey worlds in their billions. As simple hunter-slayer organisms, spawned Hormagaunts can be left to rampage across battlefields and populations, ...
Lictors are a sinister adaptation of the Tyranid Warrior bioform, specialising in infiltration, scouting, and assassination. Hidden by their chameleonic skin, these vanguard beasts stalk their prey...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '