A deadly and toxic Elites choice for your Tyranid army
Tentacled beasts that can easily wound the toughest of foes
Can also be built as a unit of Zoanthropes
Venomthropes drift forward amidst ...
A terrifyingly powerful leader-beast for the Tyranids
A powerful psyker, able to wield a number of deadly bio-weapons
Can be assembled with or without wings or as the Swarmlord
Hive Ty...
Neurogaunts scuttle forward in seething masses, driven on by the parasitic neurocytes that cling to their backs. Their primary purpose is to protect the synaptic node-beasts coordinating invasion s...
Termagants are scuttling predators that attack in huge swarms, armed with living weapons that spit flesh-eating organisms and venomous spines. Originally spawned to roam the tight arterial passages...
The perfect start to your Tyranids collection
Four push-fit models, six paints, and a starter brush
No glue required for assembly
Termagants are scuttling predators that attack in huge s...
Tyranid Warriors are the most adaptable of all the Hive Mind’s bioforms. They are efficient killing machines with the ability to employ a wide variety of bio-weapon symbiotes. On the battlefield th...
Marneus Calgar, Chapter Master of the Ultramarines, is not only a consummate warrior, but also a highly talented strategist. He is master of Ultramar, a vast swathe of space on the embattled Easter...
A selection of key Daughters of Khaine units, from Witch Aelves to deadly Melusai
Start a new army or expand an existing collection while saving money
Contains 21 multipart plastic miniatures
...
A selection of key Fyreslayers units, from furious Berzerkers to the bardic Battlesmith
Start a new army or expand an existing collection, all while saving money
Contains 26 multipart plastic ...
A balanced array of Lumineth Realm-lords units, well-suited to support each other
Start a new army or expand an existing collection, and save money compared with buying individually
Contains 2...
A key selection of Maggotkin units
Start your army or expand an existing one while saving money
18 multipart plastic miniatures
If there is one constant to be found in existence, it is decay. ...
A selection of key Slaves to Darkness units, packed with armoured warriors
Start a new army or expand an existing collection, and save money compared to buying kits individually
Contains 17 mu...
A versatile selection of key Sylvaneth units that can hit hard at any range
Start a new army or expand an existing collection, and save money compared with buying units individually
Contains 1...
In the grim darkness of the far future, there is only war.Across the far-flung worlds of the Imperium of Mankind, in a galaxy riven by warp storms and unceasing conflict, the armies of Humanity bat...
10 T’au Pathfinders, which is an older sprue, but still stands up today. You also get in here an extra sprue which includes various extra parts to build various specialisms for Kill Team.
10 Ade...
Alien invaders seek to disable the fearsome defences of the Imperial world of Volkus. Descending from the void in the dark of night, Vespid Stingwing kill teams strike at the gigantic gun that prot...
12 plastic miniatures for Warhammer 40,000
Add a squad of stealthy gits to your Orks army
Sneak around behind enemy lines before unleashing some proper Orky violence
Highly custo...
10 plastic miniatures for Warhammer 40,000
Add a squad of inexperienced but versatile warriors to your Adepta Sororitas army
Spread the faith with your choice of autogun or autopisto...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '