Ghost Arks are often pressed into service as conventional transport vehicles, conveying reinforcements to some vital area of the battlefield, or allowing Necron forces to attack from an unexpected ...
An Elites choice available to the Necrons
Armed with six enmitic disintegrator pistols!
A close-range fire support unit
Hexmark Destroyers were once Deathmarks. Bursting f...
Unleash the techno-genius of Illuminator Szeras upon the lesser species of the galaxy!
Armed with an eldritch lance
a formidable weapon both at range and in melee
An HQ choice of...
The Necron Immortals possess the classic, intimidating skeletal-metal form of their race. Their elongated limbs are jointed with metallic bolts, they stand in an eerily hunched manner, and their he...
The legendary strategist of the Sautekh Dynasty, ready to lead your Necrons
Blasts opponents with the Staff of the Destroyer and a Gauntlet of Fire
Commands the power of the storm it...
Destroy enemies at a distance
Push-fit
no need for glue!
Includes choice of head and weapon
The Destroyer Cults think nothing of sacrificing their physical forms to optimise themselves fo...
A destructive Lord of War choice for a Necron army
Obliterate your enemies with esoteric weapons
Summon reinforcements through the eternity gate
Nothing is so emblematic of Necron implac...
A plastic miniature for Warhammer 40,000
Add a murderous brute to your Necrons army
Tear the living limb from limb with huge claws, and blast them with enmitic weaponry
Inspires nearby Dest...
The pre-eminent astromancer of the Necrons guides your army to victory
Strikes foes through warped time with the Staff of Tomorrow
Predicts the future, and then rewrites it to suit his scheme...
A swift, merciless leader for your Necrons
Phase through enemies and obstacles with a translocation shroud
Slay foes with a lethal blade, and restore servants with a resurrection orb
Overlo...
Unleash fear and mortal terror as weapons
A HQ choice for Necron armies
Devastate those foolish enough to not flee with an abyssal lance
Psychomancers study the science of...
The ultimate Necron Character
Ideal for painters and gamers alike
Enhance your army and obliterate enemies
The Silent King rides to war aboard his Dais of Dominion, flanked by the phaerons ...
Trazyn the Infinite is a preserver of histories, artefacts and events. In his possession are technologies and relics that are so valuable as to be priceless. Amongst his collection are the fabled w...
Like an enormous mechanical spider, a Triarch Stalker looms over the battlefield with its multiple slicing limbs and devastating weaponry controlled by a high-ranking Triarch Praetorian. When a Tri...
Includes two units – one Troops and one Fast Attack choice available to the Necrons
Push-fit – no need for glue!
Necron Warriors can be built with a choice of head and weapon options
Necr...
Ethereal champions mounted upon spectral steeds
These bitter knights can disappear and reappear at will
2 push-fit miniatures no glue required!
The Dreadblade Harrows are the officers benea...
Choking the air above the Nighthaunt host are the most numerous of its warriors - the Spirit Hosts. These are the souls of the damned, stripped of body and identity, and they scream endlessly for t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '