Versatile rapid-response battlesuits for your T'au Empire army
Builds three Crisis Battlesuits with loads of options, including weapon loadouts, support systems, and armour designs
Includ...
Designed to offer long-range support, the XV88 Broadside Battlesuit has exceeded expectations, becoming a mainstay of the Hunter Cadres and tank-killers of legendary proportions. Powered by a parti...
An armoured artillery tank for Solar Auxilia armies in Warhammer: The Horus Heresy.
Lob shells from a safe distance, or use the mortar for close range destruction.
Features a fully detailed in...
Two speedy combat walkers to scout ahead for Solar Auxilia armies.
Can be built as swift Hermes Light Sentinels, or more heavily armoured Hermes Veletaris Sentinels.
Customise your squadron wi...
The Sorcerers of the Thousand Sons command their troops with the skill of a puppet master, moving them across the battlefield like so many pieces on a board only they can see. Rubricae, both clad i...
Stepping out from the fog of war come the Rubricae. Many of these undying warriors were psykers in their own right, before an ancient curse damned them to an eternity as living husks – their baroqu...
Stepping out from the fog of war come the Rubricae. Many of these undying warriors were psykers in their own right, before an ancient curse damned them to an eternity as living husks – their baroqu...
Gargoyles are often the first wave of a Tyranid swarm to be seen in battle. Thus a Tyranid attack is preceded by the beating of thousands of membranous wings as Gargoyle Broods descend upon the foe...
Hormagaunts are swarming shock troops, seeded onto prey worlds in their billions. As simple hunter-slayer organisms, spawned Hormagaunts can be left to rampage across battlefields and populations, ...
Lictors are a sinister adaptation of the Tyranid Warrior bioform, specialising in infiltration, scouting, and assassination. Hidden by their chameleonic skin, these vanguard beasts stalk their prey...
A deadly and toxic Elites choice for your Tyranid army
Tentacled beasts that can easily wound the toughest of foes
Can also be built as a unit of Zoanthropes
Venomthropes drift forward amidst ...
A terrifyingly powerful leader-beast for the Tyranids
A powerful psyker, able to wield a number of deadly bio-weapons
Can be assembled with or without wings or as the Swarmlord
Hive Ty...
Neurogaunts scuttle forward in seething masses, driven on by the parasitic neurocytes that cling to their backs. Their primary purpose is to protect the synaptic node-beasts coordinating invasion s...
A massive monster, created to pursue a vital strategic goal for your Tyranids
Unleash raw strength and psychic power to shred anything in its way, from elite infantry to super-heavy tanks
Alt...
Termagants are scuttling predators that attack in huge swarms, armed with living weapons that spit flesh-eating organisms and venomous spines. Originally spawned to roam the tight arterial passages...
The perfect start to your Tyranids collection
Four push-fit models, six paints, and a starter brush
No glue required for assembly
Termagants are scuttling predators that attack in huge s...
Tyranid Warriors are the most adaptable of all the Hive Mind’s bioforms. They are efficient killing machines with the ability to employ a wide variety of bio-weapon symbiotes. On the battlefield th...
A plastic miniature for Warhammer 40,000
Leaping from the pages of Black Library novels, he is ready for tabletop action
Packed with details, including a Servo-skull, scenic base, and Chapter...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '