A brutally powerful HQ choice for any Orks army
Cleave Vehicles and Characters in two with an 'uge choppa
Scatter weaker foes with a grot-operated big shoota
Any good Ork Hunter knows the s...
A plastic miniature for Warhammer 40,000
Add a fast and aggressive leader to your Orks army
Bring the dakka with a psyko-gatler strapped to the front of Big Revva, a kustom warbike
Use the ...
With his Grabzappa crackling, Zodgrod herds his notorious super runts into battle. This irascible loon is never happier than when wrangling especially large and rowdy foes, usually by peppering the...
Orruk Ardboyz plough into the fray with a mad bellow and the clatter of heavy pig-iron plate. These mobs of ferocious, battle-scarred fighters smash their way through the enemy's ranks with an arra...
Faction Terrain specific to the Orruk Warclans
Builds one Bossrokk Tower for Ironjawz armies
Can alternatively be built as a Skaregob Totem for Kruleboyz forces
Bossrokk Towers are fille...
Wielding an assortment of jagged spears and wickedly sharp hand weapons, the Gutrippaz are the mainstay of any Kruleboyz army. They march to battle in ramshackle phalanxes, their grinning skareshie...
An imposing and canny leader for your Kruleboyz forces
Armed with a deadly toxin-smeared blade and clad in tough armour
Includes two head options one helmeted and one bare
Slittabosses c...
Endless spells brought to life for the Orruk Warclans
Harness the strange powers of the Great Green God
Can be used by both Ironjawz and Kruleboyz forces
Though the Orruk Warclans – be t...
Of all the Snatchabosses, Skumdrekk is the vilest and most kunnin'. As such, he has become a sort of celebrity to the Kruleboyz of Ghur. Owner of the Murkvast Menagerie – a huge, drained mangrove s...
Filled with the fervent belief that the living have no place in Shyish, Zandtos uses his armies as extermination forces to systematically eradicate everything in the realm that draws breath.Armed w...
Crush your enemies with devastating charges
Steal your foe's life force with nadirite weapons
Includes options for Necrophoros and Mortek Hekatos
The heavy cavalry of the Ossiarch Bonereape...
The Mortek Guard are soul-constructs created to dominate the battlefield. Armed with life-draining nadirite weapons and shaped from impenetrable osseous armour, they grind the enemy to dust beneath...
Form an impenetrable shield wall
Includes a choice of weapons…
…and options for a unit leader and banner bearer
The Mortek Guard are soul-constructs created to dominate the battlefield. Arm...
A plastic miniature for Warhammer 40,000
Add the Chapter Master to your Raven Guard army
Cut your foes down in melee combat with the Claws of Severax
Packed with details, inclu...
36 plastic miniatures for Warhammer 40,000
The first place to get your hands on stunning new Chaos Space Marines miniatures
Start a new army, or expand an existing collection, and save money ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '